/ / Weapon Fallout 3: all the fun

Weapon Fallout 3: all the fun

Loyal fans of the series and new adepts beforethe beginning of the game usually want to get acquainted with all the innovations that the developers have tried to make. Not left unchanged and weapons. Fallout 3 can offer gamers weapons from several categories: standard (brass knuckles, cold, light, heavy and energy), unique and improvised. Those to whom this set will seem insufficiently thought out, you can try to get the cut out content or download several mods on the corresponding resources.

Fallout 3 weapons: parameters and related characteristics

The damage that Fallout 3 weapons do depends onfrom several factors - his condition, leveling skill, as well as some parameters of the hero (strength, luck, etc.). Some abilities (Bloodbath and Ecology of Coals) can increase the damage done by any weapon.

Fallout 3 weapons

Characteristics in general can be divided into major and minor. The second category includes cost, weight, capacity and maximum ammunition. The main ones should be considered in more detail:

  1. Damage (DMG). Defeat from a single attack (bullet, beam, etc.).
  2. Damage per second (DPS).This indicator includes not only the defeat of the selected type of weapon, but also the time required for its full reloading. The parameter is very useful when comparing several units of automatic weapons to determine their rate of fire.
  3. Action points (AP). The number of points required to perform a single attack (shot, turn or hit).
  4. Strength (HP). The characteristic that determines the rate of wear of the weapon.
  5. The minimum spread (Min. Spread).Accuracy rate of shooting relative to the target. Accuracy decreases in proportion to the increase in the magnitude of the spread (at 0, gravity is not taken into account, the weapon shoots directly at the target).
  6. Critical multiplier (Crit. Mult).The multiplier increases the chance of critical damage to the selected weapon. At the same time, for the category “Automatic weapons” a recalculation is carried out to achieve a balance (the critical factor is divided by the fire mode).
  7. Critical damage (Crit. DMG). Additional damage in case of a critical hit without taking into account the protection of the enemy.

Based on these values, you can chooseArsenal for any tactic in Fallout 3. Weapon mods often offer quite cheating items that can significantly reduce interest in the gameplay.

Improvised weapons Fallout 3

For a hand-made weapon assembly is necessaryfind circuits, components, and a suitable workbench. In many respects, ready-made mines and cannons surpass the standard Fallout 3 set. Weapon mods greatly enhance the ability to build and repair. You can pay attention to the plugin Junk Metal Schematics.

Fallout 3 weapon mods

You can use not only purchaseda workbench, but also any other (you can search by locations). Most of the schemes are rewards for the performance of ordinary or minikvestov, but sometimes ("Molotov-Cola" or "Racket") schemes are bought from merchants.

The collected weapon status indicator (FTA) depends not only on the skill of repair, but also on the number of open circuits.

Fallout 3 weapon mods

Amateur plug-ins can be divided into several categories:

  1. Expansion of the game arsenal.New single models or entire collections of weapons. As a rule, they do not differ much in their characteristics from the standard set (Apocalypse Armory, Collection weapon).
  2. Retextures and replayers. New textures or processing of game weapon models, correction of parameters.
  3. Cheating items. Such plug-ins often provide weapons with extreme possibilities, which greatly affects the gameplay.

fallout 3 codes for weapons

On the Internet you can find completely different mods. Some of them are really useful, others help to diversify or update the setting.

Fallout 3: codes for weapons

Читы позволяют не только моментально овладеть weapons skills (modpcs), but also to get the infinite ammo (tgm). The player.additem team will provide an opportunity to get any weapons or armor in your inventory. However, some models were cut from the game before the release, and get them in another way is simply impossible.

Unavailable weapons for Fallout 3 include:bits and batons (“The Destroyer”, “The Peacemaker O’Grady”, “The Destroyer of Curses” and “Excalibit”), brass knuckles “Kiss”, sword “Tesak Clover”. Among the firearms can be distinguished revolver "Lawyer", pushes "Wanda" and "Curse of the Black Bart".

Unique weapon of Fallout 3

Standard weapons Fallout 3 in many ways inferior to exclusive models, which is not so easy to get.

Fallout 3 unique weapon

Skipping a cache or turn, abandoning the quest, or failing it, it will be impossible to find unique items.

There are upgraded versions of all gaming models.For Fallout 3, a unique weapon contains elements for every taste - units of heavy, energy, light, cold, and melee weapons. In order not to miss these tricks, you can read the guides or see the passages.

Weapons Fallout 3 makes it possible to pass the gameany class. The arsenal is quite large, and for those who do not find anything suitable for themselves, you can always pay attention to numerous plug-ins and modifications.