In any online game, reaching a certain level of development, a person is forced to start fighting for his existence. Games "by fan" are usually held at low ratings. 4 arena in Clash Royale is the starting point in the world of "big sport". Most of your rivals will already be skillful players who can not rise higher on any subjective factors.
PEKKA
Not for nothing that the fourth battlefield is called "Game House PEKKI." Any deck for 4 arenas Clash Royale simply must contain the same namecard. In fact, PECKA - this is an excellent tank, which in all respects surpasses the same "giant". However, they need to be able to use it correctly.
The best decks for Clash Royale (arena 4) use the synergy of different cards and their effective use in different situations.
For example.Add some mana and put the "peck" behind your tower. Then, when he reaches the bridge, release the witch. Summoned skeletons will assume the first shots of the tower, and when she switches to the knight, the witch will be able to summon a whole horde of creatures without much trouble. Using rage on them, you can destroy the enemy entirely. The deck for the 4th Clash Royale arena with "pekka" is very strong in the last minute of the fight, when you have increased the flow of mana.
"Hog"
He is also a "wild boar", he is also a "horseman on a pig". Epic map, which is also an excellent tank. If the deck is for 4 arenas Clash Royale does not contain "pekka", then in itthere must be a "hog". Its main advantage over analogs is low cost. In just 4 mana, you get a great creature that simply sweeps enemies out of its way.
Deck for 4 arenas Clash Royale with "hog" has a lot of possibilitiesmake up various combinations. It's not a fact that they will destroy the opponent's tower from the very first knock, but it's easy to inflict considerable damage. Use the "wild boar" to start the attack and let the "horde of barbarians" follow him. When the enemy lands troops for protection, clean them with a "lightning bolt". This combination works perfectly when the last minute of the fight comes (elixir x2).
"Frieze"
Another very strong card, which can contain an unbeatable deck for 4 arenas Clash Royale.It appears just at this stage. So either you get a "freeze" right away, or you will pass the entire 4 arena without it. What she does? Stops the actions of all units and buildings within range.
Deck for 4 arenas Clash Royale with a "freeze" will be veryis effective for several reasons. Firstly, this card is not at all. Secondly, on 4 arenas very popular are spam-decks with a lot of cheap creatures. Thirdly, even if the enemy uses a strong combination, there will always be a chance during the freezing period.
One of the most popular bundles is a deck for 4 arenas Clash Royale with "frieze" and "hog" at the same time. By launching the "boar" along the line, just wait for the enemy to release the defense, and then "freeze" them together with the tower.
Collecting the deck
So, we brought for you several workersligaments that appear in the fourth arena. Based on them, you can make the best decks for Clash Royale. Arena 4 is replete with strong cards, so it will be better to get them all in the deck.
- "Pekka" for 7 elixirs. An excellent tank for the late stage of the game.
- "Witch". For 5 elixirs you get not only a strong attacking character, but also an uninterrupted call of skeletons.
- "Hog" for 4 elixirs is a strong attacking card, capable of inflicting tons of damage.
- "Frost". One of the best spells. In addition, there are only 4 elixirs. It is universal due to the fact that it can be used both in defense and in attack.
- The deck already has 4 rather expensive cards. To destroy flying targets, use "goblin-spearmen" or "archers".
- For spamming and destroying large targets, you can take a "minions" deck. "Horde minions" - a very dubious acquisition, because it is easy to counter any AOE-attack.
- By the way, about mass strikes. For protection, take the "bomb tower". Or just "arrows".
- As the last card, you can use"the knight". Why? In just 3 elixirs, you get a universal hero, who can both fight in defense, taking on the blow of small groups, and attacking enemy towers.
Strategy
Any deck for the 4th Clash Royale arena mustconform to the following principle. "Spam" -the deck defeats the deck with strong single creatures, which in turn completely neutralize decks based on AoE attacks. The latter simply kill "spammers". Proceeding from this vicious circle, it is necessary to select the deck in such a way as to cover the weak spots.
Total, what we have."Knight" and "Hog" for strong single strikes. "Witch" and "Minnow" for mass attacks. We got a fairly universal deck, it remained only to rely on luck, so that during the battle we would get the necessary cards.
Tactics (the beginning)
What should you do when you get into a fight?Look at your starting hand. In general, often losing the one who first begins to attack. After all, on the side of the defending tower, which will help push the wave of opponents further. If both sides are slow, start probing your opponent's cards.
Playing aggressively, you can start with the "knight".A cheap card, which, nevertheless, the enemy will have to beat. When he lands defensive forces, take your time. Let them kill your "knight" and themselves will go on the offensive. Then you can play on the defensive and try to skip the line. If the "knight" in the starting hand was not, use any cheap card. Just do not waste shooting troops and spells. It is best to let "hoga" or "witch" from behind the tower.
Tactics (mid-game)
Before the last minute, the elixir will be verynot to be missed. Try not to make massive sieges and leave some mana for defense. After all, in the event of an unsuccessful attack, an avalanche of survivors will roll over you.
The same goes for defense.Your main task is to correctly calculate the forces. The game is focused not only on the speed of reaction, but also on strategic thinking. For example, you are "hog". You can meet him with your own. And as a result of the battle under the tower, your shortage will run forward and just die under enemy walls. But instead of him it was possible to expose the knight. While the enemy unit will attempt to kill it (and even do so), you will have a chance to launch an attack from the other side. And mana will save you money.
If you are attacked by a "witch", do not tryto fight off some "goblins," she just sweep them away. Yes, they are cheap, but you will spend more elixir on the crowd of weak creatures than if you just installed a "bombing".
Tactics (the end of the battle)
So, the last minute has come.The influx of the elixir has doubled and you have a chance to get even with the rival. First of all, assess the situation on the battlefield. Think carefully which tower to attack and which one to defend. Sometimes it is more advantageous to focus your efforts on fortifications with a large stock of health, and not on beaten ones.
Imagine an ideal situation in which the battlefieldabsolutely clean. Yes, there are times when players have already installed "cemeteries" or "goblin barracks" by this time. But let's start with something simpler. It's best to attack from the side where you have the most beaten tower. Thus, you will not only be protected from attack by the enemy, but also be able to counter. Unfortunately, in this case, the match is likely to end in a draw.
If there is a "dwelling" on one of the lines, it will be best to install a "tower-bombing" on it. It can protect you from the weak inhabitants of these buildings, and you will pay more attention to another way.
Separately it is worth mentioning the process of analysisenemy. We have already spoken about a closed circle of balance. So if you are sure that you can do more damage to the enemy than he does to you, then just try to break through on the flank opposite to the enemy's attack. Given that you have a frieze to detain an opponent and "hog" for a quick breakthrough along the line, then such tactics are very effective.