/ Passage “Amnesia. Ghost of the Past: Anatomy of Fear

Passage of "Amnesia. Ghost of the past ": anatomy of fear

Antique dark corridorsmedieval castle; creaking floors and doors; stairs leading to horrific sticky suspense; mysterious narrow passages; blood-chilling sounds coming from afar; intermittent breathing of the protagonist Daniel, gripped by the deadly horror. This is the passage of the game Amnesia. Ghost from the past". Perhaps the best creation in the genre of survival horror in the history of video games.

Passing Amnesia

Looks like the guys from the studio Frictional Games decideddevote a good part of your life to studying the anatomy of fear. After their famous "Penumbra", which frightened many gamers to a pulpit, they delighted the gaming community with a new masterpiece. These two games have a lot in common, but the passage of “Amnesia” immediately makes it clear that this creature far exceeds its “terrible” predecessor in terms of the level and nightmare.

Какую бы природу ни имел иррациональный страх, он always based on two things: surprise and obscurity. Ignorance of exactly what the danger is, and how it looks, makes it impossible for a person to prepare for it and does not allow to keep the situation under control. This is what can scare to the preinfarction state. Such is human psychology, the delicate experts of which the developers have shown themselves. Passing "Amnesia" entangles a sticky web of horror from the very first frames and does not let go until the very end.

Passage of game Amnesia

The game can not boast a chic moderngraphics or some unusual visual effects. However, she does not need it. The passage of "Amnesia" is so saturated with the unique tense situation of this nightmare that the player, with great difficulty making every step into the dark unknown, is unable to pay attention to something else.

Передвигаться быстро Даниэль не может, хотя в the game has a running button, but even with it, the main character is not very quick. This further intensifies the atmosphere of all-consuming horror, reigning in the dark corridors, basements, rooms and halls of the strange castle. To enhance the already considerable effect of the nightmare in the game there is a kind of “scale of madness”, the essence of which lies in the fact that as the tension increases, Daniel falls into a state of extreme panic and loses his mind.

For example, you can not stay long in fullthe dark or look at the monster, even from cover. By the way, the passage of "Amnesia. The ghost of the past is impossible without the main resources of the game and the only rescuers of Daniel - the sources of light. In this capacity, there are a variety of wall lights, candles, oil lamps and the like. In some locations, the developers prudently placed special tanks in which you can replenish fuel supplies for the oil lamp, thereby increasing their chances of survival.

Amnesia Passage

The name of the game is also not far-fetched.The whole plot is built around the amnesia of our character. Recovering on the territory of an ancient castle located in East Prussia, Daniel realizes that he does not remember anything about his past. Amnesia, the passage of which is replete with numerous original puzzles and unexpected plot twists, is based on the hero’s attempts to shed light (and literally too) on the mysterious events that led to memory loss. He is afraid of any sound, does not tolerate darkness and has no weapons.

Scattered throughout the castle to himself,old diaries and other documents that help raise the veil of secrecy over the events. The main task in the game is not to lose your mind and survive. Many different monsters here are combined with the complete absence of at least some weapons. The developers did their best to ensure that Daniel could not even see the enemy: only a silhouette is visible in the distance, and when the monster approaches, our character falls into a panicky state, his eyes become cloudy, and it is impossible to examine anything.

The impression of this amazingpsychological horror is not able to spoil even the minor shortcomings that are present in the game. For example, unbreakable clay pots or not the most expressive graphics. All this does not interfere with getting a lot of pleasure from the intense and intense gameplay, to test the strength of your own nerves and the power of your intellect, solving numerous puzzles and figuring out how to distract the next monster in order to quietly “leak” by.