Since the moment when the masterpiece appeared in the lightthe "Meincraft" project, the game industry has changed. Naturally, the developers continued to produce a wide variety of games, but the new genre was filled with the "sandbox" genre. What is it? This is a game in which there is no specific story, there is no great variety of acting characters, quests or quests. You simply find yourself in a world in which you can interact with all or almost all objects and elements of the environment. And your task is to survive here at any cost. The first game, which set the pace for the development of this genre, was the aforementioned "Meincraft". However, the process did not stop there, and more and more projects began to appear. The closest to the "Maynkraft" and one of the most successful is the "Terraria". Next, we will talk about this project, and also specifically about the role of ID items in Terraria.
Features of "Terraria"
All gamers know that "Meincraft" was created inUnique 8-bit style without the use of high-quality graphics. However, the world is three-dimensional, and before studying the ID of subjects in Terraria, it is worth paying attention to what this project is different from the original one. So, the first and most important difference is two-dimensionality. In fact, "Terraria" can be called a kind of clone of "Meincraft", transferred from three-dimensional space to two-dimensional. Someone might think that in this way irreparable harm to the mechanics of the game was inflicted, but this is an erroneous judgment. "Terraria" has acquired originality, unusual, and at the same time a huge number of fans around the world. This was largely due to the fact that the two-dimensionality has not taken away from the game a wide variety of different objects. That's why you need to know the ID of the items in Terraria. This will be very useful both in single-player mode and in multi-user mode.
Variety of objects
If you try to play "Terraria" afterof how you have already tried your hand at Meincraft, your expectations can be quite skeptical. Many people get the impression that there was no sense in the "Terraria" that it is just a simplified and light version of "Meincraft". But this is a huge misconception, since this project is independent and really impressive. It's enough to look at the list of ID items in Terraria, to see the scale of this game. Therefore, do not underestimate the project, it is better to try yourself in it to make sure that it is something special and unique. But for this you need to first study the ID of the items in Terraria (Android version or PC - it does not really matter), since this knowledge will be useful to you in multiplayer mode.
Using Item IDs
If you want to play in solo mode in"Terraria", then the identification numbers of the items you most likely will not be useful. Except for some cases. But if you are going to play multiplayer, then you definitely need to know the ID of the items in Terraria 1.2.1.2 and other versions to be able to operate as effectively as possible within the project. The fact is that you very often have to use console commands, such as give, sm or buff. And if you enter the correct identification number after them, you will get the item, mob or buff that you wanted. So do not underestimate the importance of these IDs - they can help you seriously. And if you are the administrator of any server, then without them you just can not do. So you are invited to study the ID of things in Terraria, in order to skillfully operate them.
The main items in the game
You should start with the basic subjects, whichthere are almost one hundred pieces. Among them you can find both things directly, and blocks of the environment, ingots and even coins. The ID of the mobs in Terraria, as well as the identification numbers of the buffs and debuffs, you can learn later. The very first number 001 has an iron pick, but immediately after it two rooms are occupied by blocks - earth and stone. Separately, the types of ore are determined. For example, from the eleventh to the fourteenth identifiers are occupied by iron, copper, gold and silver ores respectively. The fifteenth, sixteenth and seventeenth numbers are reserved for different hours. Most often in the "Terrarium" subjects relative to identifiers are placed in groups by similarity, but sometimes this order is violated. For example, an iron sword has ID 004 and a wooden sword has 024. Therefore, do not rely solely on the fact that items are broken down into groups - this is not always the case. It's much better to use the search if you have a complete list of things IDs in Terraria. Android in this regard is not such a convenient platform as the PC, but still the search is possible, albeit with some difficulties.
Further subjects
As already mentioned, to the basic groupidentifiers is slightly less than 200 items, blocks, materials and other objects. But in fact there are much more of them - about 2700 pieces. So it may take a long time to study. And again we return to a well-organized search system. For example, if you view the list in order, then it will be very difficult to find the wings ID in Terraria. First, there are several kinds of wings. And secondly, they are at different ends of the list. For example, holiday wings can be found under number 1871, and Rybron's wings - only under number 2609. Therefore, you should not try to memorize the entire list by heart. It's enough just to learn to navigate well in it, so that if necessary, quickly find the desired object.
Separate ID for mobs and buffs
There are mobs in the game - these are monsters thatat any opportunity will attack the player and try to kill him. And buffs are special properties that are superimposed on the character, increasing certain characteristics. Why are they allocated to a special list? The fact is that they have their own identification numbers, which are not included in the general list. There are about 370 mobs living in the world of "Terraria", as well as at least 90 different buffs that a player can impose on himself or on mobs or opponents. They are easier to remember, and they will need you more often than ordinary objects. In a multi-player game, the identifiers from these two lists are used more often. And, as mentioned earlier, they use their own commands: sm to call the mob and buff to generate a buff.