/ / Heavy Soviet tank IS-3. Guide on IS-3, World of Tanks

Heavy Soviet tank IS-3. Guide for IP-3, World of Tanks

Случилось долгожданное:The player has accumulated enough experience to open a tank of the eighth level from the Soviet branch "tyazhy." In the hands of the coveted is IP-3! One of a series of the first tanks issued by developers. Honored, reworked many times and one of the most recognizable and popular tanks in the game. What is he like?

Characteristics

is 3 guide

Guideline on the tank IS-3 let's start with the fact that this combatthe machine, unlike many of those represented in the game, existed in reality. The shape and layout of the turret, suspension details, the arrangement of armor plates and many other technical features laid the foundations for the subsequent development of Soviet tank design ideas. This fact alone causes respect.

We pump the tank

On the stock chassis, you can install allmodules and additional equipment, which is an undoubted advantage of the tank and facilitates its pumping. Hence, considering the EC-3, the guide recommends the following order of study:

  • The gun BL-9.With this gun, the player will feel on the battlefield not as a useless piece of iron, but one of the creators of victory. Standard armor-piercing shells confidently punches almost everyone, for heavily armored rivals in the ammunition there is always sneaking ammunition.
  • Tower. Will increase in the number of points of health, speed of rotation, recharge. Booking forehead allows you to confidently catch bounce from a solid caliber of the enemy.
  • Running gear Increases the dynamics of the tank, turning speed and overall throughput.
  • Engine. The increase in power will allow the player to manage to change position (up to a complete change of the flank), to return to defend his own base, to support the attack of the Allied PTs, if necessary.
  • Radio. The module is non-critical, so we study it last. Let it be.

We train the crew

wot is 3 guide

According to the established tradition of reviewing the creations of WOT, the IS-3 guide implies that the crew has three full-fledged "perks". We arrange them in order of study:

  • The commander is a “military fraternity” (gives an increaseabsolutely all abilities and skills), “master of all trades” (partially compensates for the concussion of any crew member), “repair” (speeds up the repair of damaged modules during the battle).
  • The gunner - "fighting brotherhood", "repair", "a smooth turn of the tower" (slightly reduces the range of information and increases the accuracy of shooting).
  • Mechvod - "combat brotherhood", "repair", "smooth ride" (increases the accuracy of fire in motion).
  • Charging - "combat brotherhood", "repair", "contactless ammunition" (significantly reduces the risk of explosion of ammunition when hit).

Optional equipment

Considering the information on the EC-3, the guide cannot butadd recommendations on the installation of tank gains. There are only three slots for equipment. Filling two of them is beyond doubt. This is improved ventilation and a large gauge rammer. In the third slot, you can put either a vertical stabilizer or accelerated convergence drives. The choice is the player, and it depends on his preferences in terms of combat. In the case of super-aggressive play, we put the first option.

Tactics

tank guide ib 3

As with most other tanks, considering the IS-3, the guide will offer two options depending on the command setups:

  • Top of the list. We're going to "push" direction.Do not forget that we have a pronounced assault tank, and sit in the bushes - a disastrous tactic. Aggressively tank the caterpillars. To do this, we have excellent screens on the sides, perfectly eat up damage from the enemy, and a magnificent ricochet tower. Do not forget to hide NLD, since it is the most vulnerable part in the frontal projection. We actively use the clinch (except for high opponents of the type KV-5 or T32, since they will shoot us with pleasure into the fragile roof of the tower). The main thing here is not to be left alone, that is, a pair of allies should support you during reloading and cover you from entering the board. If necessary, we either quickly break through the direction, or we “decide” in ourselves and go behind enemy lines on the opposite flank, giving support to the allies. In case of a bad development of events, remaining alone, we take a comfortable position (we hide the case) and turn into an impassable dot.
  • Bottom of the team list.Cheer up! Our miracle cannon and good armor in a battle with the "dozens" are quite able to do good service. We go with the main group of the allied "tyazhi" and support them: we bring down the tracks, hit the sides of the deployed towers, etc. If necessary, once or twice, you can substitute for an enemy shot, covering your top. In a word, we spoil the enemy with what we can, and wait until the "big uncles" understand each other. At the end of the battle we are going to finish the wounded game and the surviving artillery.

guide through breaking through 3

With all this, our tank hasa feature that should not be forgotten. It's about the structure of the body - the so-called pike nose. Possessing them, we just have to forget about the statement of a diamond as a tactical element of the battle. We stand only forehead to the enemy! On reloading, we interfere with aiming, actively playing with the hull and turret, but only with the forehead. Each movement of the hull in one direction or another is critical for the breakdown of the BWD.

The main and most dangerous rival atwill be our fellow. However, the guide on breaking through the IS-3 (and not just one) will allow you to understand how to solve this problem. His study will give the player the opportunity to feel the nuances of his own car, and at the same time he will get rid of the typical mistakes made by the drivers of this wonderful machine.